// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptActorUniqueIdBinderComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTACTORUNIQUEIDBINDERCOMPONENT public: class ScriptActorUniqueIdBinderComponent& operator=(class ScriptActorUniqueIdBinderComponent const &) = delete; ScriptActorUniqueIdBinderComponent(class ScriptActorUniqueIdBinderComponent const &) = delete; ScriptActorUniqueIdBinderComponent() = delete; #endif public: /*0*/ virtual ~ScriptActorUniqueIdBinderComponent(); /*1*/ virtual bool serialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle const &) const; /*2*/ virtual bool deserialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTACTORUNIQUEIDBINDERCOMPONENT #endif MCAPI static std::string const TAG; };