// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptArmorContainerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTARMORCONTAINERCOMPONENT public: class ScriptArmorContainerComponent& operator=(class ScriptArmorContainerComponent const &) = delete; ScriptArmorContainerComponent(class ScriptArmorContainerComponent const &) = delete; ScriptArmorContainerComponent() = delete; #endif public: /*0*/ virtual ~ScriptArmorContainerComponent(); /*1*/ virtual bool applyComponentTo(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle const &) const; /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual bool retrieveComponentFrom(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle &) const; /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, bool &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTARMORCONTAINERCOMPONENT #endif //private: private: MCAPI static class HashedString const mHash; };