// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptCollisionBoxComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTCOLLISIONBOXCOMPONENT public: class ScriptCollisionBoxComponent& operator=(class ScriptCollisionBoxComponent const &) = delete; ScriptCollisionBoxComponent(class ScriptCollisionBoxComponent const &) = delete; ScriptCollisionBoxComponent() = delete; #endif public: /*0*/ virtual ~ScriptCollisionBoxComponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual bool applyComponentTo(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle const &) const; /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual bool retrieveComponentFrom(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, class ScriptApi::ScriptObjectHandle &) const; /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, bool &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTCOLLISIONBOXCOMPONENT #endif //private: private: MCAPI static class HashedString const mHash; };