// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptEngine { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTENGINE public: class ScriptEngine& operator=(class ScriptEngine const &) = delete; ScriptEngine(class ScriptEngine const &) = delete; ScriptEngine() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTENGINE MCVAPI bool _registerSystemObjects(class ScriptApi::ScriptObjectHandle const &); MCVAPI bool initialize(); MCVAPI void makeErrorResultObject(class ScriptApi::ScriptObjectHandle &); MCVAPI bool onErrorReceived(std::string const &); MCVAPI bool onInfoReceived(std::string const &); MCVAPI bool onLogReceived(std::string const &); MCVAPI bool onWarnReceived(std::string const &); MCVAPI void processAddFilterToQueryCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processApplyComponentChangesCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processBroadcastEventCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processCreateComponentCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processCreateEntityCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processCreateEventDataCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processDestroyComponentCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processDestroyEntityCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processErrorCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processExecuteCommandCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processGetBlockCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processGetBlocksCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processGetComponentCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processGetEntitiesFromQueryCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processHasComponentCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processInfoCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processIsValidEntityCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processListenForEventCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processLogCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processRegisterComponentCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processRegisterEventDataCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processRegisterQueryCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processRegisterSystemCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI void processWarningCallback(std::vector const &, class ScriptApi::ScriptObjectHandle &); MCVAPI bool shutdown(); MCVAPI ~ScriptEngine(); #endif MCAPI ScriptEngine(enum ScriptApi::ApiScriptType); MCAPI bool deserializeScriptObjectHandleToJson(class ScriptApi::ScriptObjectHandle const &, class Json::Value &); MCAPI bool fireEventToScript(class EventInfo const &, class ScriptApi::ScriptObjectHandle &&); MCAPI bool helpDefinePosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle &); MCAPI bool helpDefineVec3(class ScriptApi::ScriptObjectHandle &, std::string const &, class Vec3 const &); MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class Vec3 &); MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class BlockPos &); MCAPI bool helpGetVec3(class ScriptApi::ScriptObjectHandle const &, std::string const &, class Vec3 &); MCAPI bool helpSetPosition(class Vec3 const &, class ScriptApi::ScriptObjectHandle const &); MCAPI bool helpSetPosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle const &); MCAPI bool serializeJsonToScriptObjectHandle(class ScriptApi::ScriptObjectHandle &, class Json::Value const &); MCAPI void startScriptLoading(); MCAPI static bool isScriptingEnabled(); //protected: MCAPI struct IdentifierResult _validateObjectIdentifier(std::string const &) const; //private: MCAPI void _addScriptToQueue(struct ScriptEngine::ScriptQueueData const &); MCAPI bool _getVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo &); MCAPI bool _processSystemInitialize(); MCAPI bool _processSystemShutdown(); MCAPI bool _processSystemUpdate(); MCAPI bool _runScript(struct ScriptEngine::ScriptQueueData const &); MCAPI bool _setVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo const &); protected: private: };