// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #include "ScriptBlockContainerComponent.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptLevelWeatherComponent : public ScriptBlockContainerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTLEVELWEATHERCOMPONENT public: class ScriptLevelWeatherComponent& operator=(class ScriptLevelWeatherComponent const &) = delete; ScriptLevelWeatherComponent(class ScriptLevelWeatherComponent const &) = delete; ScriptLevelWeatherComponent() = delete; #endif public: /*0*/ virtual ~ScriptLevelWeatherComponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual bool applyComponentTo(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Level &, class ScriptApi::ScriptObjectHandle const &) const; /*4*/ virtual void __unk_vfn_4(); /*6*/ virtual bool retrieveComponentFrom(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Level &, class ScriptApi::ScriptObjectHandle &) const; /*9*/ virtual bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Level &, bool &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTLEVELWEATHERCOMPONENT MCVAPI bool hasComponent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor &, bool &) const; #endif //private: private: MCAPI static class HashedString const mHash; };