// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ScriptServerActorDeathEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTSERVERACTORDEATHEVENT public: struct ScriptServerActorDeathEvent& operator=(struct ScriptServerActorDeathEvent const &) = delete; ScriptServerActorDeathEvent(struct ScriptServerActorDeathEvent const &) = delete; ScriptServerActorDeathEvent() = delete; #endif public: /*0*/ virtual ~ScriptServerActorDeathEvent(); /*1*/ virtual bool _serialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTSERVERACTORDEATHEVENT #endif //private: };