// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ScriptServerPlayerAttackedActorEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTSERVERPLAYERATTACKEDACTOREVENT public: struct ScriptServerPlayerAttackedActorEvent& operator=(struct ScriptServerPlayerAttackedActorEvent const &) = delete; ScriptServerPlayerAttackedActorEvent(struct ScriptServerPlayerAttackedActorEvent const &) = delete; ScriptServerPlayerAttackedActorEvent() = delete; #endif public: /*0*/ virtual ~ScriptServerPlayerAttackedActorEvent(); /*1*/ virtual bool _serialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTSERVERPLAYERATTACKEDACTOREVENT #endif //private: };