// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ScriptServerSpawnParticleAttachedToActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTSERVERSPAWNPARTICLEATTACHEDTOACTOR public: class ScriptServerSpawnParticleAttachedToActor& operator=(class ScriptServerSpawnParticleAttachedToActor const &) = delete; ScriptServerSpawnParticleAttachedToActor(class ScriptServerSpawnParticleAttachedToActor const &) = delete; ScriptServerSpawnParticleAttachedToActor() = delete; #endif public: /*0*/ virtual ~ScriptServerSpawnParticleAttachedToActor(); /*1*/ virtual bool receivedEvent(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, std::string const &, class ScriptApi::ScriptObjectHandle const &); /*2*/ virtual bool getEventData(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, std::string const &, class ScriptApi::ScriptObjectHandle &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTSERVERSPAWNPARTICLEATTACHEDTOACTOR #endif //private: private: MCAPI static class HashedString const mHash; };