// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SeedItemComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SEEDITEMCOMPONENT public: class SeedItemComponent& operator=(class SeedItemComponent const &) = delete; SeedItemComponent(class SeedItemComponent const &) = delete; SeedItemComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SEEDITEMCOMPONENT #endif MCAPI bool init(class Json::Value &); MCAPI bool useOn(class ItemStack &, class Actor &, class BlockPos const &, unsigned char, class Vec3 const &); //private: MCAPI bool _parsePlantingBlocks(class Json::Value const &, std::string &); private: };