// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ServerScoreboard { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SERVERSCOREBOARD public: class ServerScoreboard& operator=(class ServerScoreboard const &) = delete; ServerScoreboard(class ServerScoreboard const &) = delete; ServerScoreboard() = delete; #endif public: /*0*/ virtual ~ServerScoreboard(); /*1*/ virtual class DisplayObjective const * setDisplayObjective(std::string const &, class Objective const &, enum ObjectiveSortOrder); /*2*/ virtual class Objective * clearDisplayObjective(std::string const &); /*3*/ virtual struct ScoreboardId const & createScoreboardId(class Player const &); /*4*/ virtual struct ScoreboardId const & createScoreboardId(class Actor const &); /*5*/ virtual struct ScoreboardId const & createScoreboardId(std::string const &); /*6*/ virtual void onObjectiveAdded(class Objective const &); /*7*/ virtual void onObjectiveRemoved(class Objective &); /*8*/ virtual void onScoreChanged(struct ScoreboardId const &, class Objective const &); /*9*/ virtual void onPlayerScoreRemoved(struct ScoreboardId const &, class Objective const &); /*10*/ virtual void onPlayerJoined(class Player const &); /*11*/ virtual void onPlayerIdentityUpdated(struct PlayerScoreboardId const &); /*12*/ virtual void tick(); /*13*/ virtual void setPacketSender(class PacketSender *); /*14*/ virtual void writeToLevelStorage(); /*15*/ virtual bool isClientSide() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SERVERSCOREBOARD #endif MCAPI ServerScoreboard(class CommandSoftEnumRegistry, class LevelStorage *); MCAPI void deserialize(std::unique_ptr); MCAPI std::unique_ptr serialize() const; //private: MCAPI void _stopTrackingObjective(class Objective const &); MCAPI struct ScorePacketInfo _unpackIdentityDefToScorePacket(class ScoreboardIdentityRef const &, std::string const &, int); private: };