// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Packet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SetActorDataPacket : public Packet { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SETACTORDATAPACKET public: class SetActorDataPacket& operator=(class SetActorDataPacket const &) = delete; SetActorDataPacket(class SetActorDataPacket const &) = delete; SetActorDataPacket() = delete; #endif public: /*0*/ virtual ~SetActorDataPacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SETACTORDATAPACKET #endif MCAPI SetActorDataPacket(class ActorRuntimeID, class SynchedActorData &, bool); };