// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SetItemDataFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SETITEMDATAFUNCTION public: class SetItemDataFunction& operator=(class SetItemDataFunction const &) = delete; SetItemDataFunction(class SetItemDataFunction const &) = delete; SetItemDataFunction() = delete; #endif public: /*0*/ virtual ~SetItemDataFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SETITEMDATAFUNCTION #endif };