// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SetItemNameFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SETITEMNAMEFUNCTION public: class SetItemNameFunction& operator=(class SetItemNameFunction const &) = delete; SetItemNameFunction(class SetItemNameFunction const &) = delete; SetItemNameFunction() = delete; #endif public: /*0*/ virtual ~SetItemNameFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SETITEMNAMEFUNCTION #endif MCAPI static std::unique_ptr deserialize(class Json::Value, std::vector> &); };