// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShareableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHAREABLECOMPONENT public: class ShareableComponent& operator=(class ShareableComponent const &) = delete; ShareableComponent(class ShareableComponent const &) = delete; ShareableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHAREABLECOMPONENT #endif MCAPI int getCountToPickUp(class Actor const &, class ItemStack const &) const; MCAPI int getSlotToSwap(class Actor &, class ItemActor const &) const; MCAPI int hasSurplus(class Actor &, class ItemStack const &, class ItemStack &, bool) const; MCAPI bool itemBelongsInInventory(class Actor &, class ItemStack const &, bool) const; MCAPI int wantsMore(class Actor const &, class ItemStack const &) const; MCAPI bool willPickup(class Actor &, class ItemStack const &, bool, bool) const; //private: MCAPI int _getItemPriority(class ShareableDefinition const &, class ItemStack const &) const; MCAPI bool _shouldReplaceItem(class ItemStack const &, class ItemStack const &, class ShareableDefinition const &, bool) const; MCAPI static bool _useLegacySurplusRules(class Level const &); private: };