// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShieldItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHIELDITEM public: class ShieldItem& operator=(class ShieldItem const &) = delete; ShieldItem(class ShieldItem const &) = delete; ShieldItem() = delete; #endif public: /*0*/ virtual ~ShieldItem(); /*5*/ virtual void __unk_vfn_5(); /*25*/ virtual bool isHandEquipped() const; /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const; /*40*/ virtual int getEnchantSlot() const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const; /*68*/ virtual void readUserData(class ItemStackBase &, class IDataInput &, class ReadOnlyBinaryStream &) const; /*69*/ virtual void writeUserData(class ItemStackBase const &, class IDataOutput &) const; /*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHIELDITEM MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemStack const &, class ItemStack const &, bool, bool) const; MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemInstance const &, class ItemInstance const &, bool, bool) const; #endif MCAPI static int const EFFECTIVE_BLOCK_DELAY; MCAPI static std::string const TIMESTAMP_TAG; };