// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShooterComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTERCOMPONENT public: class ShooterComponent& operator=(class ShooterComponent const &) = delete; ShooterComponent(class ShooterComponent const &) = delete; ShooterComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTERCOMPONENT #endif MCAPI void onShoot(class Actor &); MCAPI ~ShooterComponent(); };