// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShooterDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTERDEFINITION public: class ShooterDefinition& operator=(class ShooterDefinition const &) = delete; ShooterDefinition(class ShooterDefinition const &) = delete; ShooterDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTERDEFINITION #endif MCAPI void deserializeData(class Json::Value &); MCAPI void setActorDefByName(std::string const &); MCAPI ~ShooterDefinition(); MCAPI static void buildSchema(class std::shared_ptr> &); };