// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ShulkerBoxBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHULKERBOXBLOCKACTOR public: class ShulkerBoxBlockActor& operator=(class ShulkerBoxBlockActor const &) = delete; ShulkerBoxBlockActor(class ShulkerBoxBlockActor const &) = delete; ShulkerBoxBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHULKERBOXBLOCKACTOR MCVAPI bool _detectEntityObstruction(class BlockSource &) const; MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI class AABB getObstructionAABB() const; MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onPlace(class BlockSource &); MCVAPI void playCloseSound(class BlockSource &); MCVAPI void playOpenSound(class BlockSource &); MCVAPI bool save(class CompoundTag &) const; MCVAPI void tick(class BlockSource &); #endif MCAPI ShulkerBoxBlockActor(enum BlockActorType, std::string const &, enum BlockActorRendererId, class BlockPos const &); MCAPI static bool itemAllowed(class ItemStackBase const &); MCAPI static bool itemAllowedInSlot(int, class ItemStackBase const &, int); //private: MCAPI class Vec3 _calculateActorMovementIntoShulker(std::vector const &, class AABB const &) const; MCAPI void _calculateBB(); MCAPI void _moveCollidedEntities(class BlockSource &) const; private: };