// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Monster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Silverfish : public Monster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SILVERFISH public: class Silverfish& operator=(class Silverfish const &) = delete; Silverfish(class Silverfish const &) = delete; Silverfish() = delete; #endif public: /*7*/ virtual ~Silverfish(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*103*/ virtual class Actor * findAttackTarget(); /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*260*/ virtual void spawnAnim(); /*278*/ virtual void aiStep(); /*282*/ virtual bool checkSpawnRules(bool); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*330*/ virtual float _getWalkTargetValue(class BlockPos const &); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); /*349*/ virtual bool isDarkEnoughToSpawn() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SILVERFISH MCVAPI bool useNewAi() const; #endif };