// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "HumanoidMonster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Skeleton : public HumanoidMonster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SKELETON public: class Skeleton& operator=(class Skeleton const &) = delete; Skeleton(class Skeleton const &) = delete; Skeleton() = delete; #endif public: /*7*/ virtual ~Skeleton(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*41*/ virtual void rideTick(); /*43*/ virtual float getRidingHeight(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*102*/ virtual void setTarget(class Actor *); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const; /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*208*/ virtual void getDebugText(std::vector &); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*233*/ virtual void die(class ActorDamageSource const &); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*290*/ virtual void __unk_vfn_290(); /*299*/ virtual bool doHurtTarget(class Actor *); /*300*/ virtual void __unk_vfn_300(); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SKELETON MCVAPI bool useNewAi() const; #endif MCAPI Skeleton(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); //private: private: MCAPI static class mce::UUID const SPEED_MODIFIER_ATTACK_UUID; };