// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SkeletonHorseTrapGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SKELETONHORSETRAPGOAL public: class SkeletonHorseTrapGoal& operator=(class SkeletonHorseTrapGoal const &) = delete; SkeletonHorseTrapGoal(class SkeletonHorseTrapGoal const &) = delete; SkeletonHorseTrapGoal() = delete; #endif public: /*0*/ virtual ~SkeletonHorseTrapGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SKELETONHORSETRAPGOAL #endif //private: MCAPI class Horse * _createHorse(enum Difficulty const &); MCAPI class Skeleton * _createSkeleton(enum Difficulty const &, class Horse const &); private: };