// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MoveToPOIGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SleepGoal : public MoveToPOIGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SLEEPGOAL public: class SleepGoal& operator=(class SleepGoal const &) = delete; SleepGoal(class SleepGoal const &) = delete; SleepGoal() = delete; #endif public: /*0*/ virtual ~SleepGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*16*/ virtual unsigned __int64 _getRepathTime() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SLEEPGOAL #endif //private: MCAPI void _wakeUp(); MCAPI void lockPosToBedPos(); private: };