// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Monster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Slime : public Monster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SLIME public: class Slime& operator=(class Slime const &) = delete; Slime(class Slime const &) = delete; Slime() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~Slime(); /*11*/ virtual void remove(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*82*/ virtual void playerTouch(class Player &); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*103*/ virtual class Actor * findAttackTarget(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*177*/ virtual void onSynchedDataUpdate(int); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*278*/ virtual void aiStep(); /*282*/ virtual bool checkSpawnRules(bool); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*330*/ virtual float _getWalkTargetValue(class BlockPos const &); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); /*350*/ virtual bool canDealDamage(); /*351*/ virtual enum LevelSoundEvent getSquishSound(); /*352*/ virtual void setSlimeSize(int); /*353*/ virtual bool doPlayJumpSound(); /*354*/ virtual bool doPlayLandSound(); /*355*/ virtual void playJumpSound(); /*356*/ virtual void playLandSound(); /*357*/ virtual void decreaseSquish(); /*358*/ virtual std::unique_ptr createChild(int); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SLIME MCVAPI bool useNewAi() const; #endif MCAPI Slime(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); MCAPI int getSlimeSize() const; //protected: MCAPI void justJumped(); MCAPI void justLanded(); protected: };