// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SlimeBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SLIMEBLOCK public: class SlimeBlock& operator=(class SlimeBlock const &) = delete; SlimeBlock(class SlimeBlock const &) = delete; SlimeBlock() = delete; #endif public: /*0*/ virtual ~SlimeBlock(); /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*62*/ virtual void onStepOn(class Actor &, class BlockPos const &) const; /*63*/ virtual void onFallOn(class BlockSource &, class BlockPos const &, class Actor &, float) const; /*67*/ virtual void __unk_vfn_67(); /*72*/ virtual void updateEntityAfterFallOn(class BlockSource &, class BlockPos const &, class Actor &) const; /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*95*/ virtual void __unk_vfn_95(); /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*135*/ virtual int getExtraRenderLayers() const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SLIMEBLOCK MCVAPI bool isBounceBlock() const; #endif };