// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SmeltItemFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SMELTITEMFUNCTION public: class SmeltItemFunction& operator=(class SmeltItemFunction const &) = delete; SmeltItemFunction(class SmeltItemFunction const &) = delete; SmeltItemFunction() = delete; #endif public: /*0*/ virtual ~SmeltItemFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SMELTITEMFUNCTION #endif };