// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "TransactionalWorldBlockTarget.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SnapshotEnv : public TransactionalWorldBlockTarget { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SNAPSHOTENV public: class SnapshotEnv& operator=(class SnapshotEnv const &) = delete; SnapshotEnv(class SnapshotEnv const &) = delete; SnapshotEnv() = delete; #endif public: /*0*/ virtual ~SnapshotEnv(); /*1*/ virtual class leveldb::Status NewSequentialFile(std::string const &, class leveldb::SequentialFile **); /*2*/ virtual class leveldb::Status NewRandomAccessFile(std::string const &, class leveldb::RandomAccessFile **); /*3*/ virtual class leveldb::Status NewWritableFile(std::string const &, class leveldb::WritableFile **); /*4*/ virtual class leveldb::Status NewAppendableFile(std::string const &, class leveldb::WritableFile **); /*7*/ virtual class leveldb::Status DeleteFileA(std::string const &); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual class leveldb::Status RenameFile(std::string const &, std::string const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SNAPSHOTENV #endif MCAPI std::vector createSnapshot(class Core::Path const &); MCAPI void releaseSnapshot(); //private: MCAPI bool _isQueuedForRemoval(class Core::PathBuffer const &); private: };