// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SnapshotWritableFile { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SNAPSHOTWRITABLEFILE public: class SnapshotWritableFile& operator=(class SnapshotWritableFile const &) = delete; SnapshotWritableFile(class SnapshotWritableFile const &) = delete; SnapshotWritableFile() = delete; #endif public: /*0*/ virtual ~SnapshotWritableFile(); /*1*/ virtual class leveldb::Status Append(class leveldb::Slice const &); /*2*/ virtual class leveldb::Status Close(); /*3*/ virtual class leveldb::Status Flush(); /*4*/ virtual class leveldb::Status Sync(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SNAPSHOTWRITABLEFILE #endif };