// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SoulSpeedEnchant : public Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SOULSPEEDENCHANT public: class SoulSpeedEnchant& operator=(class SoulSpeedEnchant const &) = delete; SoulSpeedEnchant(class SoulSpeedEnchant const &) = delete; SoulSpeedEnchant() = delete; #endif public: /*0*/ virtual ~SoulSpeedEnchant(); /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*5*/ virtual int getMaxLevel() const; /*12*/ virtual bool isTreasureOnly() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SOULSPEEDENCHANT #endif MCAPI static class mce::UUID const SOUL_SPEED_BOOST_UUID; MCAPI static int getLevel(class Actor const &); };