// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SparseContainer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPARSECONTAINER public: class SparseContainer& operator=(class SparseContainer const &) = delete; SparseContainer(class SparseContainer const &) = delete; SparseContainer() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPARSECONTAINER MCVAPI void containerContentChanged(int); MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI void removeItem(int, int); MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI ~SparseContainer(); #endif MCAPI SparseContainer(class ItemStackNetManagerBase &, class Container &, enum SparseContainerBackingSetType); MCAPI void _networkUpdateItem(int, class ItemStack const &); MCAPI class ItemStack _serverTakeItems(int, int); MCAPI void addAvailableSetCountCallback(enum ContainerEnumName, class std::function); MCAPI void addItemAllowedInSlotCallback(enum ContainerEnumName, class std::function); MCAPI void addItemAllowedToAddCallback(enum ContainerEnumName, class std::function); MCAPI void addItemNetworkChangedCallback(enum ContainerEnumName, class std::function); MCAPI void addValidSlotForContainerCallback(enum ContainerEnumName, class std::function); MCAPI enum ItemAddType canAdd(enum ContainerEnumName, int, class ItemStackBase const &, int) const; MCAPI enum ItemSetType canSet(enum ContainerEnumName, int, class ItemStackBase const &, int) const; MCAPI bool isValidSlot(enum ContainerEnumName, int) const; //private: MCAPI int _getAvailableAddCount(enum ContainerEnumName, class ItemStack const &) const; MCAPI bool _isItemAllowedInSlot(enum ContainerEnumName, int, class ItemStackBase const &, int) const; MCAPI void _onItemNetworkChanged(int, class ItemStack const &, class ItemStack const &); MCAPI void _setBackingContainerSlot(int, class ItemStack const &); private: };