// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SpawnActorComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNACTORCOMPONENT public: class SpawnActorComponent& operator=(class SpawnActorComponent const &) = delete; SpawnActorComponent(class SpawnActorComponent const &) = delete; SpawnActorComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNACTORCOMPONENT #endif MCAPI void addAdditionalSaveData(class CompoundTag &); MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); };