// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SpawnActorDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNACTORDEFINITION public: class SpawnActorDefinition& operator=(class SpawnActorDefinition const &) = delete; SpawnActorDefinition(class SpawnActorDefinition const &) = delete; SpawnActorDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNACTORDEFINITION #endif MCAPI void initialize(class EntityContext &, class SpawnActorComponent &) const; MCAPI void serializeData(class Json::Value &) const; MCAPI ~SpawnActorDefinition(); MCAPI static void buildSchema(class std::shared_ptr> &); //private: MCAPI void _parseSpawnEntry(class Json::Value &); private: };