// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SpawnActorSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNACTORSYSTEM public: class SpawnActorSystem& operator=(class SpawnActorSystem const &) = delete; SpawnActorSystem(class SpawnActorSystem const &) = delete; SpawnActorSystem() = delete; #endif public: /*0*/ virtual ~SpawnActorSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNACTORSYSTEM #endif };