// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SpecificEnchantFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPECIFICENCHANTFUNCTION public: class SpecificEnchantFunction& operator=(class SpecificEnchantFunction const &) = delete; SpecificEnchantFunction(class SpecificEnchantFunction const &) = delete; SpecificEnchantFunction() = delete; #endif public: /*0*/ virtual ~SpecificEnchantFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPECIFICENCHANTFUNCTION #endif MCAPI static std::unique_ptr deserialize(class Json::Value, std::vector> &); //private: MCAPI void _applyInner(class ItemStackBase &, class Random &, class LootTableContext &, bool); private: };