// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class SplashPotionEffectSubcomponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPLASHPOTIONEFFECTSUBCOMPONENT public: class SplashPotionEffectSubcomponent& operator=(class SplashPotionEffectSubcomponent const &) = delete; SplashPotionEffectSubcomponent(class SplashPotionEffectSubcomponent const &) = delete; SplashPotionEffectSubcomponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPLASHPOTIONEFFECTSUBCOMPONENT MCVAPI void doOnHitEffect(class Actor &, class ProjectileComponent &); MCVAPI void readfromJSON(class Json::Value &); #endif MCAPI void applyMobEffects(class MobEffectInstance const &, std::vector const &, class Actor &, class std::shared_ptr const &, float, class MobEffect *, class HitResult &, int); };