// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StairBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STAIRBLOCK public: class StairBlock& operator=(class StairBlock const &) = delete; StairBlock(class StairBlock const &) = delete; StairBlock() = delete; #endif public: /*0*/ virtual ~StairBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*9*/ virtual void addAABBs(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector &) const; /*11*/ virtual bool addCollisionShapes(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector &, class Actor *) const; /*12*/ virtual class AABB const & getOutline(class BlockSource &, class BlockPos const &, class AABB &) const; /*13*/ virtual bool getLiquidClipVolume(class BlockSource &, class BlockPos const &, class AABB &) const; /*15*/ virtual bool liquidCanFlowIntoFromDirection(unsigned char, class std::function const &, class BlockPos const &) const; /*18*/ virtual void __unk_vfn_18(); /*22*/ virtual bool canConnect(class Block const &, unsigned char, class Block const &) const; /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const; /*61*/ virtual void onExploded(class BlockSource &, class BlockPos const &, class Actor *) const; /*62*/ virtual void onStepOn(class Actor &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*71*/ virtual enum BlockProperty getRedstoneProperty(class BlockSource &, class BlockPos const &) const; /*73*/ virtual void __unk_vfn_73(); /*78*/ virtual bool mayPick() const; /*79*/ virtual bool mayPick(class BlockSource &, class Block const &, bool) const; /*80*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &, unsigned char) const; /*85*/ virtual void destroy(class BlockSource &, class BlockPos const &, class Block const &, class Actor *) const; /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const; /*95*/ virtual void __unk_vfn_95(); /*97*/ virtual class HitResult clip(class BlockSource &, class BlockPos const &, class Vec3 const &, class Vec3 const &, bool) const; /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; /*102*/ virtual bool attack(class Player *, class BlockPos const &) const; /*103*/ virtual void handleEntityInside(class BlockSource &, class BlockPos const &, class Actor *, class Vec3 &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STAIRBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI bool isStairBlock() const; #endif MCAPI StairBlock(std::string const &, int, class BlockLegacy const &, int); MCAPI bool setInnerPieceShape(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const; MCAPI bool setStepShape(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const; //protected: MCAPI bool _neighboringBlockCheckForCreatingBarrierInDirection(class std::function const &, class BlockPos const &, class Block const &, int) const; protected: };