// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StalkAndPounceOnTargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STALKANDPOUNCEONTARGETGOAL public: class StalkAndPounceOnTargetGoal& operator=(class StalkAndPounceOnTargetGoal const &) = delete; StalkAndPounceOnTargetGoal(class StalkAndPounceOnTargetGoal const &) = delete; StalkAndPounceOnTargetGoal() = delete; #endif public: /*0*/ virtual ~StalkAndPounceOnTargetGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual bool canBeInterrupted(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STALKANDPOUNCEONTARGETGOAL #endif //private: MCAPI void _attemptToStrike(class Vec3 const &, class Vec3 const &); MCAPI bool _isPouncePathClear(class Vec3 const &, class Vec3 const &) const; MCAPI bool _isStuckBlock(class BlockPos) const; MCAPI void _preparePounce(class Vec3 const &, class Vec3 const &); MCAPI void _stalkPrey(class Vec3 const &, class Vec3 const &); MCAPI void _stuck(); private: };