// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Packet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StartGamePacket : public Packet { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STARTGAMEPACKET public: class StartGamePacket& operator=(class StartGamePacket const &) = delete; StartGamePacket(class StartGamePacket const &) = delete; StartGamePacket() = delete; #endif public: /*0*/ virtual ~StartGamePacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STARTGAMEPACKET #endif MCAPI StartGamePacket(class LevelSettings const &, struct ActorUniqueID, class ActorRuntimeID, enum GameType, bool, class Vec3 const &, class Vec2 const &, std::string const &, std::string const &, class ContentIdentity const &, class BlockPalette const &, std::string const &, bool, bool, unsigned __int64, int); };