// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StickInGroundSubcomponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STICKINGROUNDSUBCOMPONENT public: class StickInGroundSubcomponent& operator=(class StickInGroundSubcomponent const &) = delete; StickInGroundSubcomponent(class StickInGroundSubcomponent const &) = delete; StickInGroundSubcomponent() = delete; #endif public: /*0*/ virtual ~StickInGroundSubcomponent(); /*1*/ virtual void readfromJSON(class Json::Value &); /*2*/ virtual void writetoJSON(class Json::Value &) const; /*3*/ virtual void doOnHitEffect(class Actor &, class ProjectileComponent &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STICKINGROUNDSUBCOMPONENT #endif };