// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MoveToVillageGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StrollTowardsVillageGoal : public MoveToVillageGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STROLLTOWARDSVILLAGEGOAL public: class StrollTowardsVillageGoal& operator=(class StrollTowardsVillageGoal const &) = delete; StrollTowardsVillageGoal(class StrollTowardsVillageGoal const &) = delete; StrollTowardsVillageGoal() = delete; #endif public: /*0*/ virtual ~StrollTowardsVillageGoal(); /*1*/ virtual bool canUse(); /*3*/ virtual void __unk_vfn_3(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*17*/ virtual class BlockPos _selectRandomPosInVillage(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STROLLTOWARDSVILLAGEGOAL #endif };