// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructureFeature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StrongholdFeature : public StructureFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRONGHOLDFEATURE public: class StrongholdFeature& operator=(class StrongholdFeature const &) = delete; StrongholdFeature(class StrongholdFeature const &) = delete; StrongholdFeature() = delete; #endif public: /*0*/ virtual ~StrongholdFeature(); /*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &); /*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int); /*5*/ virtual std::unique_ptr createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &); /*7*/ virtual std::vector getGuesstimatedFeaturePositions(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRONGHOLDFEATURE #endif //protected: MCAPI void generatePositions(class Random &, class BiomeSource const &, unsigned int); //private: MCAPI struct StrongholdFeature::StrongholdResult const _generateStronghold(unsigned int, class ChunkPos const &); MCAPI bool _getNearestStronghold(unsigned int, class BlockPos const &, class BlockPos &); protected: private: };