// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREBLOCKACTOR public: class StructureBlockActor& operator=(class StructureBlockActor const &) = delete; StructureBlockActor(class StructureBlockActor const &) = delete; StructureBlockActor() = delete; #endif public: /*0*/ virtual ~StructureBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*9*/ virtual void onChanged(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREBLOCKACTOR #endif MCAPI void setPowered(class BlockSource &, class BlockPos const &, bool, bool); MCAPI static class Color const X_AXIS_COLOR; MCAPI static class Color const Y_AXIS_COLOR; MCAPI static class Color const Z_AXIS_COLOR; //private: MCAPI bool _saveStructure(class BlockSource &, class BlockPos const &, bool); MCAPI void _trigger(class BlockSource &, class BlockPos const &, bool); private: };