// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Direction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureDataLoadHelper { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREDATALOADHELPER public: class StructureDataLoadHelper& operator=(class StructureDataLoadHelper const &) = delete; StructureDataLoadHelper(class StructureDataLoadHelper const &) = delete; StructureDataLoadHelper() = delete; #endif public: /*0*/ virtual ~StructureDataLoadHelper(); /*1*/ virtual class Vec3 loadPosition(class Vec3 const &); /*2*/ virtual class BlockPos loadBlockPosition(class BlockPos const &); /*3*/ virtual class BlockPos loadBlockPositionOffset(class BlockPos const &); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual float loadRotationDegreesY(float); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual float loadRotationRadiansY(float); /*8*/ virtual unsigned char loadFacingID(unsigned char); /*9*/ virtual class Vec3 loadDirection(class Vec3 const &); /*10*/ virtual enum Direction::Type loadDirection(enum Direction::Type); /*11*/ virtual enum Rotation loadRotation(enum Rotation); /*12*/ virtual enum Mirror loadMirror(enum Mirror); /*13*/ virtual struct ActorUniqueID loadActorUniqueID(struct ActorUniqueID); /*14*/ virtual struct ActorUniqueID loadOwnerID(struct ActorUniqueID); /*15*/ virtual enum DataLoadHelperType getType() const; /*16*/ virtual bool shouldResetTime(); /*17*/ virtual struct ActorUniqueID _generateNewID(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREDATALOADHELPER MCVAPI float loadRotationDegreesX(float); MCVAPI float loadRotationRadiansX(float); #endif };