// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureEditorData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREEDITORDATA public: class StructureEditorData& operator=(class StructureEditorData const &) = delete; StructureEditorData(class StructureEditorData const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREEDITORDATA #endif MCAPI StructureEditorData(class StructureEditorData &&); MCAPI StructureEditorData(); MCAPI void load(class CompoundTag const &, class DataLoadHelper &); MCAPI void save(class CompoundTag &) const; MCAPI ~StructureEditorData(); MCAPI static std::string const DEFAULT_STRUCTURE_NAMESPACE; MCAPI static class BlockPos const MAX_STRUCTURE_OFFSET; MCAPI static class BlockPos const MAX_STRUCTURE_SIZE; MCAPI static class BlockPos const MIN_STRUCTURE_OFFSET; MCAPI static class BlockPos const MIN_STRUCTURE_SIZE; };