// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREFEATURE public: class StructureFeature& operator=(class StructureFeature const &) = delete; StructureFeature(class StructureFeature const &) = delete; StructureFeature() = delete; #endif public: /*0*/ virtual ~StructureFeature(); /*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &); /*2*/ virtual bool postProcess(class BlockSource &, class Random &, int, int); /*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &); /*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int) = 0; /*5*/ virtual std::unique_ptr createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &) = 0; /*6*/ virtual class StructureStart * getStructureAt(int, int, int); /*7*/ virtual std::vector getGuesstimatedFeaturePositions(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREFEATURE #endif MCAPI StructureFeature(unsigned int); MCAPI void createBlueprints(class Dimension &, class ChunkPos const &, class BiomeSource &); MCAPI void debugRender(); MCAPI std::vector findFarAwayStructures(class buffer_span, unsigned int); MCAPI void foreachIntersectingStructureStart(class BoundingBox const &, class std::function); MCAPI void garbageCollectBlueprints(class buffer_span, unsigned int); MCAPI void generateHardcodedMobSpawns(class LevelChunk &); MCAPI bool isInsideBoundingFeature(int, int, int); MCAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &); MCAPI static bool findNearestFeaturePositionBySpacing(class Dimension &, class StructureFeature &, class BiomeSource &, class BlockPos const &, class BlockPos &, int, int, int, bool, int); //protected: MCAPI void addFeature(class Dimension &, class Random &, class ChunkPos const &, class BiomeSource &); protected: };