// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureHelpers { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREHELPERS public: class StructureHelpers& operator=(class StructureHelpers const &) = delete; StructureHelpers(class StructureHelpers const &) = delete; StructureHelpers() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREHELPERS #endif MCAPI static bool createChest(class StructurePiece &, class BlockSource &, class BoundingBox const &, class Random &, int, int, int, unsigned char, std::string const &); MCAPI static bool createDispenser(class StructurePiece &, class BlockSource &, class BoundingBox const &, class Random &, int, int, int, int, std::string const &); MCAPI static bool createMinecartChest(class StructurePiece &, class BlockSource &, class BoundingBox const &, class Random &, int, int, int, int, std::string const &); MCAPI static void fillColumnDown(class StructurePiece &, class BlockSource &, class Block const &, int, int, int, class BoundingBox const &); MCAPI static int getTorchRotation(int, unsigned short); };