// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructureManager { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREMANAGER public: class StructureManager& operator=(class StructureManager const &) = delete; StructureManager(class StructureManager const &) = delete; StructureManager() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREMANAGER #endif MCAPI class StructureTemplate & getOrCreate(std::string const &); MCAPI class LegacyStructureTemplate & getOrCreateLegacy(std::string const &); MCAPI class StructureTemplate * getStructure(std::string const &) const; MCAPI bool load(class StructureTemplate &, class ResourcePackManager const *, class LevelStorage *); MCAPI bool readStructure(class StructureTemplate &); //private: MCAPI class StructureTemplate * _createAndLoadStructure(std::string const &, class ResourcePackManager const *, class LevelStorage *); MCAPI class LegacyStructureTemplate * _getLegacy(std::string const &); MCAPI class LegacyStructureTemplate * _readLegacyStructure(std::string const &); private: MCAPI static char const * BEHAVIOR_PACK_STRUCTURES_FOLDER; MCAPI static char const * LEVEL_STORAGE_STRUCTURE_TEMPLATE_PREFIX; };