// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPIECE public: class StructurePiece& operator=(class StructurePiece const &) = delete; StructurePiece(class StructurePiece const &) = delete; StructurePiece() = delete; #endif public: /*0*/ virtual ~StructurePiece(); /*1*/ virtual void moveBoundingBox(int, int, int); /*2*/ virtual class PoolElementStructurePiece * asPoolElement(); /*3*/ virtual enum StructurePieceType getType() const; /*4*/ virtual void addChildren(class StructurePiece &, std::vector> &, class Random &); /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &) = 0; /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); /*7*/ virtual int getWorldX(int, int); /*8*/ virtual int getWorldZ(int, int); /*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &); /*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool); /*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const; /*12*/ virtual int generateHeightAtPosition(class BlockPos const &, class Dimension &, class BlockVolume &, class std::unordered_map>, struct std::hash, struct std::equal_to, class std::allocator>>>> &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPIECE #endif MCAPI class BlockPos _getWorldPos(int, int, int); MCAPI bool edgesLiquid(class BlockSource &, class BoundingBox const &); MCAPI void generateAirBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int); MCAPI void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool, class Random &, class BlockSelector const &); MCAPI class Block const & getBlock(class BlockSource &, int, int, int, class BoundingBox const &); MCAPI unsigned short getOrientationData(class Block const *, unsigned short); MCAPI int getWorldY(int); MCAPI bool isAboveGround(int, int, int, class BlockSource &); MCAPI void maybeGenerateBlock(class BlockSource &, class BoundingBox const &, class Random &, float, int, int, int, class Block const &); MCAPI static class StructurePiece * findCollisionPiece(std::vector> const &, class BoundingBox const &); };