// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructurePoolBlockPredicateBlockMatchRandom { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPOOLBLOCKPREDICATEBLOCKMATCHRANDOM public: class StructurePoolBlockPredicateBlockMatchRandom& operator=(class StructurePoolBlockPredicateBlockMatchRandom const &) = delete; StructurePoolBlockPredicateBlockMatchRandom(class StructurePoolBlockPredicateBlockMatchRandom const &) = delete; StructurePoolBlockPredicateBlockMatchRandom() = delete; #endif public: /*0*/ virtual ~StructurePoolBlockPredicateBlockMatchRandom(); /*1*/ virtual bool test(class Block const &, class Random &) const; /*2*/ virtual bool test(class BlockPos const &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPOOLBLOCKPREDICATEBLOCKMATCHRANDOM #endif };