// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class StructurePoolElement { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_STRUCTUREPOOLELEMENT public: class StructurePoolElement& operator=(class StructurePoolElement const &) = delete; StructurePoolElement(class StructurePoolElement const &) = delete; StructurePoolElement() = delete; #endif public: /*0*/ virtual class BlockPos getSize(enum Rotation) const; /*1*/ virtual std::vector getJigsawMarkers(class BlockPos, enum Rotation) const; /*2*/ virtual std::vector getJigsawMarkers(class BlockPos, class LegacyStructureSettings &, class BlockSource *) const; /*3*/ virtual class BoundingBox getBoundingBox(class BlockPos, enum Rotation) const; /*4*/ virtual void setProjection(enum Projection); /*5*/ virtual enum Projection getProjection() const; /*6*/ virtual enum PostProcessSettings getPostProcessSettings() const; /*7*/ virtual bool place(class BlockSource &, class BlockPos, enum Rotation, class BoundingBox, class Random &, class std::unordered_map, struct std::hash, struct std::equal_to, class std::allocator>>> &, class BlockPos) const; /*8*/ virtual void placeActors(class BlockSource &, class BlockPos, enum Rotation, class Random &) const; /*9*/ virtual void handleJigsawBlock(class BlockSource &, class JigsawBlockInfo &, class LegacyStructureSettings &) const; /*10*/ virtual void handleDataMarker(class BlockSource &, class BlockPos, std::string, class std::unordered_map, struct std::hash, struct std::equal_to, class std::allocator>>> &) const; /*11*/ virtual bool isValid() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_STRUCTUREPOOLELEMENT #endif MCAPI StructurePoolElement(class StructureManager &, std::string const &, enum Projection, enum PostProcessSettings); MCAPI StructurePoolElement(class StructureManager &, std::string const &, std::vector> const *, std::vector> const *, std::vector> const *, enum Projection, enum PostProcessSettings); //private: MCAPI class StructurePoolElement::LazyTemplate const & _getTemplate() const; private: };