// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct SubChunk { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SUBCHUNK public: struct SubChunk& operator=(struct SubChunk const &) = delete; SubChunk(struct SubChunk const &) = delete; SubChunk() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SUBCHUNK #endif MCAPI void deserialize(class IDataInput &, class BlockPalette const &); MCAPI void initialize(class Block const *, bool, bool, class SpinLock &); MCAPI struct SubChunk & operator=(struct SubChunk &&); MCAPI void serialize(class IDataOutput &, bool) const; //protected: MCAPI void _createLightStorage(); MCAPI void _replaceBlocks(unsigned char, std::unique_ptr, class std::lock_guard &); MCAPI void _resetLight(bool, bool); MCAPI void _setBlock(unsigned char, unsigned short, class Block const &); };